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General Guidelines

Core expectations that apply when interpreting every other rule.

Know the rules before playing

Players are responsible for reading and understanding the server rules before participating. Not knowing a rule does not excuse breaking it.

Use common sense

The rules cannot list every possible situation. Use reasonable judgment and avoid actions that clearly harm fair roleplay or another player's experience.

Keep roleplay reasonably realistic

When a rule refers to a realistic justification, your action should be something that could reasonably make sense in a comparable real-world roleplay situation.

Do not look for loopholes

Trying to exploit wording, technicalities, or omissions to bypass the intent of a rule is itself against the spirit of the server.

Staff decisions during active situations

Follow staff instructions during an active situation. If you disagree with a decision, use the proper complaint or appeal process afterward instead of disrupting the server.

1. Chat & Communication

Rules for voice chat, text chat, adverts, OOC, party chat, and contacting staff.

Respect other players

Do not flame, insult, harass, antagonize, or deliberately provoke other players. Discriminatory behavior or slurs are not allowed.

Do not create unnecessary arguments

Avoid excessive arguing that stops being productive and begins disrupting other players or staff.

No communication spam

Do not spam text chat, voice chat, commands, adverts, sounds, or any other communication feature.

Do not advertise other servers

Advertising or recruiting for unrelated game servers or communities is not allowed.

Do not interfere with staff duties

Do not intentionally prevent staff from handling reports or sits. This includes exposing a staff member who is using a disguise for administrative work.

Use admin chat properly

When contacting staff, briefly explain the issue instead of sending vague messages. Reports should be based on something staff can reasonably investigate.

Use voice chat appropriately

Microphone spam, persistent irritating noises, and disruptive audio are prohibited. Music is only appropriate when it is genuinely part of the roleplay.

No metagaming through communication

Do not use out-of-character information to affect in-character actions. Likewise, do not use OOC channels for in-character communication or RP channels for OOC discussion.

Party chat is in-character

Treat party chat as an in-character channel. It may not be used to bypass metagaming or other communication rules.

Do not threaten players with staff action

Players do not decide administrative punishment. Report the situation and allow staff to determine what action, if any, is appropriate.

Do not communicate while unconscious or dead

If your character is unconscious or dead, do not use in-character chat, party chat, private messages, or similar RP communication to influence the ongoing situation.

2. General Roleplay

General standards for realistic, fair, and consistent roleplay.

Roleplay situations realistically

React to danger and other situations in a believable way. Your character should value their life and respond appropriately to credible threats.

Do not bait police for attention

Repeatedly committing minor crimes only to provoke police interaction is considered poor roleplay.

Do not flee over trivial offenses

Running or driving from police over minor issues such as simple traffic violations should not be treated like a major criminal pursuit.

No unrealistic or disruptive RP

Actions that make no reasonable roleplay sense, including random fires, purposeless chaos, and other obvious FailRP, are prohibited.

No scamming

Do not use deceptive trades, fake deals, or roleplay tricks to steal another player's money or property outside legitimate server mechanics.

No random punching

Do not repeatedly or randomly punch players without a valid roleplay reason.

FearRP applies

Value your life when threatened. If someone already has a weapon trained on you and has control of the situation, you may not simply draw your own weapon as though the threat does not exist.

Do not grab shop items unrealistically

Do not steal a displayed weapon or item directly across a shop counter simply because the game mechanics allow you to reach it.

No powergaming

Do not force outcomes onto another player without giving them a reasonable way to respond. Use the server's roll system when a disputed RP outcome needs a neutral resolution.

Do not force inventory drops

Roleplay may involve searching or taking equipped items when appropriate, but you may not force players to drop arbitrary items from their inventory.

Use a believable RP name

Your roleplay name should resemble a normal personal name. Do not use celebrity impersonations, offensive names, or names built from ordinary objects, actions, or joke phrases.

Use vehicles realistically

Drive in a reasonably believable manner, follow basic traffic behavior, and do not use vehicle seats to escape detention or jump into another player's vehicle the instant it is unlocked.

Do not respawn stolen or impounded vehicles

If your personal vehicle is stolen or impounded, do not respawn it to bypass the situation. Job-required vehicles may be replaced when losing them would prevent the job from functioning.

No vigilantism

Ordinary civilians may not act as self-appointed law enforcement or use civilian status as justification to enforce laws on behalf of the government.

No job abuse

Do not switch jobs in direct response to an active situation just to obtain powers, weapons, healing, revival, or other job-specific advantages.

Checkpoints require staff approval

Player-made checkpoints require permission from an online staff member. They must remain passable, may use reasonable speed-control props or hydraulics, may not use fading-door road barriers, and must not become unattended obstructions.

3. New Life Rule (NLR)

What your character forgets and where you may return after death.

Forget your previous life

After a normal death, your new character life does not remember the people, possessions, or events connected to the situation that killed you.

Five-minute return restriction

Do not return to the area where you died for 5 minutes and do not use information from that previous life during the restriction.

Do not rejoin the same situation

Even after respawning, you may not immediately continue participating in the same roleplay conflict that resulted in your death.

Accidental deaths

A clearly accidental death that is unrelated to an active roleplay conflict may be treated as exempt from the normal NLR return restriction.

Property owners

If you die while defending or occupying your property, wait the full 5 minutes before returning. If the original raid or conflict is still active when you return, leave until it ends.

Government officials

Government players must also wait 5 minutes. They may only return to the same active incident afterward when surviving government players have made a legitimate backup request.

4. Props

Rules that prevent prop abuse and unrealistic construction behavior.

No prop blocking

Do not use props to obstruct public areas, completely seal accessible spaces, deny access to entities, or unfairly block another player's view.

No prop killing

Do not intentionally collide props with players in a way that causes injury or death.

No prop pushing

Do not use props to shove players, vehicles, or entities around.

No prop surfing

Do not use moving props to launch or carry yourself through the air, and do not place unsupported floating structures as a mobility exploit.

No prop climbing exploits

Do not stack or place props merely to reach areas that are otherwise inaccessible. A realistic ladder may be used only where the climb itself makes sense.

No prop shielding

Do not hold or place props as an unrealistic movable shield against gunfire or other threats.

No prop trapping

Do not place props around another player to restrict their movement.

No prop mazes

Do not build obstacle mazes, forced crouch paths, jump paths, or similar layouts designed only to delay people entering a property.

Props are for roleplay and building

Do not use server props simply to mess around, create chaos, or interfere with normal gameplay.

5. Base Construction

Requirements for fair, raidable bases and defensive building.

Bases must remain fair to raid

A base may be difficult to enter, but it may not rely on mechanics, geometry, or visibility tricks that make attacking it unfair or effectively impossible.

Maximum fading-door depth

Any area of a base should require passing through no more than two consecutive fading-door/keypad barriers. Additional secondary barriers should be limited to storage rather than defended fighting positions.

Fading-door controls

Each fading door needs a usable button or keypad on both sides. Controls must be visible, placed near the connected door, and positioned so players are not forced to hunt for hidden or misleading controls.

Fading doors must stay open when activated

A fading door should remain open after a valid activation instead of instantly or automatically closing to trap players.

No fading-door bridges or ladders

Do not use fading doors as retractable bridges, ladders, or other movement mechanisms.

Every property needs a normal entrance

At least one practical entrance must remain available. Extra doors may be blocked, but a trap door cannot be the only route into a property.

Shooting windows must be fair

Firing openings must be large enough for attackers to reasonably identify and return fire at the defender. Do not use tiny slits, extreme angles, or opaque materials to create one-sided shooting positions.

No visibility-abusing materials

Do not make defensive props invisible, nearly invisible, pure black/white, animated, or visually distorting. Building materials should not be used to disorient attackers.

Do not abuse bullet penetration

If bullets can pass through a defensive surface, do not construct it so penetration works unfairly in only one direction or only for selected weapons.

Do not disable physics or collisions to gain an advantage

Defensive props may not use altered collision or physics behavior to create an unfair barrier or bypass normal raiding tools.

Do not defeat battering tools with stacked props

Do not stack multiple defensive props purely to stop normal breaching tools from clearing an intended path.

Use appropriate base locations

Do not block roads, rooftops, tunnels, government lobbies, or other public spaces with a base. Avoid locations clearly intended for public businesses when using them as fortified bases.

No floating bases or kill zones

Do not build sky bases, floating access structures, or intentionally designed areas whose only purpose is to create an unavoidable kill zone.

No lag or disorientation builds

Lights, lamps, materials, props, and tools may not be configured specifically to cause lag, obscure vision, or disorient other players.

6. Cheating

Cheats, exploits, automation, alternate accounts, and economy abuse.

No third-party cheats

Aimbots, wallhacks, ESP, injected cheats, or any other external software that provides an unfair advantage are prohibited.

Do not exploit bugs

Do not knowingly abuse game, addon, or server bugs. Report serious exploits privately to staff rather than using them.

Stay inside the intended map

Do not exploit map bugs or movement techniques to leave the normal playable area.

Do not bypass AFK systems

Macros or other methods intended to defeat automatic AFK detection are prohibited.

No automation for gameplay advantages

Macros, auto-clickers, automated configs, or similar tools may not be used to automate actions in a way that gives an unfair advantage.

One Steam account per player unless approved

Do not use alternate Steam accounts to play on the server unless community management has explicitly approved the exception.

No combat logging

Do not disconnect to avoid death, item loss, arrest, jail, punishment, NLR, or another active roleplay consequence.

No real-world trading of in-game currency

Do not buy or sell server money in exchange for real money, outside goods, or services that are not part of the game.

7. Raiding

Rules for both attackers and defenders during raids.

Minimal pre-built raid barricades only

Raiders may use only small, reasonable barricades. Do not build new protective structures in the middle of an active gunfight.

Do not raid players who are genuinely building

A player actively constructing a base should not be raided unless they already have money-making, farming, or contraband entities operating inside.

Do not kill cooperative unarmed occupants

During a raid, give unarmed players a reasonable chance to cooperate or move aside. They may become valid threats if they interfere, call police, block access, or refuse reasonable commands.

Do not use fire to wipe defenders

Raiders may not deliberately use fires or explosive money-making entities as a method to burn out or kill defenders.

Defenders may not reset breached defenses

Do not immediately close a recently cracked fading door, relock a freshly opened door, or otherwise reset a defense that raiders just defeated.

Do not rebuild during a raid

Defenders may not repair, reconstruct, or materially redesign their base while the raid is active.

Do not spam shooting windows

Shooting windows may not be rapidly toggled to create an unfair one-way combat advantage.

No animation abuse in raids

Do not use player animations during active raids to gain an advantage. A surrender animation is allowed when actually surrendering.

Raid cooldown

A player or raiding group may not begin another raid more frequently than once every 15 minutes.

8. Jobs

Job-specific expectations for government and civilian roles.

All jobs must be roleplayed properly

Choose actions that fit the purpose of your current job. Do not use a job's equipment, permissions, or vehicles for unrelated abuse.

Government officials

Government jobs may not be corrupt, randomly taze/search/handcuff people, punish server-rule violations as criminal offenses, farm money-making entities, use personal vehicles as normal duty transport, or join civilian gangs. Handle warrants, hostages, searches, and emergencies realistically.

Citizens

Citizens may roleplay a wide range of lawful or criminal characters as long as the concept itself does not require breaking server rules, such as unrestricted vigilantism or random killing.

Bus drivers

Bus drivers are expected to provide a meaningful transportation service while on duty, though they do not need to operate continuously through every in-game hour.

Road service workers

Road service workers should provide towing and repair services. Their tow truck may not be used for malicious or unrelated criminal activity.

News cameramen

News roles should make a genuine effort to provide news coverage rather than treating the job as a free equipment slot.

Theater managers

The theater manager should operate the theater as a roleplay business and may not display clearly inappropriate content.

Mayors

The Mayor may organize government staff, dismiss officials who refuse duties, and roleplay strict leadership. Laws, warrants, wanted status, and lockdowns still require reasonable justification and may never override server rules.

Mayor drug-law limits

The Mayor may choose to legalize marijuana possession or distribution, including medical-only use, but may not legalize its production or use that authority to broadly legalize every controlled substance.

Police chief

The Police Chief follows the same core rules as officers, may organize subordinates and shifts, should follow lawful Mayor orders, and must use reasonable justification for warrants or wanted status.

Police officers

Police may patrol and should follow the Police Chief's lawful orders. Use proportionate force, attempt arrest where practical, and reserve immediate lethal force for genuinely dangerous situations.

SWAT

SWAT should function as a response unit rather than ordinary patrol police. Remain available for serious incidents and backup instead of routinely policing minor activity.

Emergency response units

Medical responders should stay out of active lines of fire. If they discover contraband, they should notify law enforcement rather than personally destroying it.

Detectives

Detectives should investigate suspicious deaths and report useful findings to police leadership. They are not intended to act as ordinary patrol officers.

Secret Service

Secret Service personnel should protect the Mayor, follow reasonable Mayor instructions, and avoid functioning as routine patrol police.

9. Random Deathmatch (RDM)

When attacking or killing another player is and is not justified.

A valid reason is required to attack

You may not kill or attempt to kill another player without a believable roleplay justification.

Examples of valid defensive or retaliatory reasons

A player may generally become a valid target if they have just attacked you, recently killed an established friend, placed a valid hit on you, are trying to arrest you for a serious crime, are trespassing or breaking into your property, have stolen from you, or continue serious harassment after warnings and attempts to leave.

Examples that are not valid reasons

Being a witness, merely being wanted, receiving a casual request from another player, or simply wanting someone dead does not by itself justify attacking them.

Hits still require a legitimate basis

A person ordering a hit should have a reason that would have allowed them to attack the target themselves. If the justification is unclear, do not carry out the hit without staff guidance.

Mayor assassination conditions

The Mayor should not be assassinated immediately after taking office. After at least 10 minutes, an assassination may be justified by major actions such as severe economic damage, extremely high taxes that the Mayor refuses to lower, or imposition of martial law.

Defending friends

You may defend an established friend in situations where you could defend yourself. Friends include active gang/party members, organization members, and co-owners of property; casual acquaintances or government officials are not automatically treated as friends for this rule.

10. Street Crime, Hostages & Mugging

Requirements for hijacking, street crime, hostages, ransom, and mugging.

Vehicle theft requires a serious RP reason

Do not steal or hijack another player's vehicle unless the surrounding roleplay already gives you a serious justification comparable to a situation where attacking that player would be allowed.

Keep street crime discreet

Plan criminal activity in a believable place and time that reduces obvious witnesses, such as a secluded location. This does not give you permission to kill bystanders merely because they saw the crime.

Hostages must be physically controlled

Hostages should be tied or otherwise properly controlled through the server's roleplay mechanics. A tied player should also roleplay the restraint instead of exploiting actions the gamemode happens to allow.

Hostage searches and possessions

You may roleplay removing equipped or visibly carried communication devices and items from a properly restrained hostage, but you may not force arbitrary inventory items to be dropped.

Hostage ransom limits

A hostage ransom may not exceed $2,000 from ordinary players or $10,000 when demanding payment from city funds.

Release compliant hostages

Once agreed hostage demands are satisfied, release the hostage rather than killing them.

Taking a hostage requires a reason

Do not kidnap someone solely to collect a ransom. There should already be a believable criminal or roleplay reason for targeting that person.

Maximum hostage duration

After 10 minutes, a hostage who wants to leave must be released. The captor is responsible for making sure the hostage knows this option exists.

Hostage cooldown

After releasing a hostage, wait 30 minutes before taking another hostage.

Mug only under believable conditions

Mugging should take place in a location and situation where a real criminal would reasonably attempt it, rather than in a crowded or obviously inappropriate setting.

Mugging money limit

A single mug may demand no more than $200 from a player.

Mugging cooldown

Do not mug the same player again for 30 minutes of real time.

11. Premium Members

Extra responsibilities that come with premium privileges.

Premium does not override server rules

Premium members follow the same core rules and may receive the same punishments as any other player.

Do not abuse premium privileges

Any tools, commands, or conveniences granted by a premium rank must be used for their intended purpose rather than to gain an unfair gameplay advantage.

Use votekick only for serious disruption

If premium includes votekick, use it only for clear serious rulebreaking when staff intervention is unavailable. Warn the player first when practical, and do not use votekick for minor one-off violations.

Use 3D signs for roleplay

Premium 3D signs should support roleplay and may not display offensive, disruptive, or unrelated inappropriate content.

12. Admins

Standards and limitations for community staff.

Staff follow the same player rules

Administrative rank does not exempt a staff member from normal server rules.

Staff are not a reimbursement system

Players should not assume staff can or must replace every item or amount of money lost during gameplay or a disputed incident.

Punishments require judgment

Staff may consider severity, intent, prior history, and the surrounding circumstances when choosing an appropriate punishment.

Use the complaint and appeal systems

Concerns about staff conduct should go through the staff complaint process with supporting evidence. Disputes over bans or punishment length should use the ban appeal process.

Do not misuse noclip

Administrative noclip should be used only when it is reasonably necessary to perform staff duties, not as a general convenience during normal roleplay.

Use descriptive ban reasons

A ban reason should clearly explain what rule was broken and why action was taken. Vague or joke reasons are not acceptable.

Do not punish other staff through ordinary commands

Staff disputes should be handled through the community's management or complaint process rather than retaliatory kicks or bans between staff members.

Staff must remain impartial

Do not give friends preferential treatment or apply punishments differently because of personal relationships.

Punishment Guidelines

General guidance for how serious violations may be handled.

Punishment depends on the full situation

Severity, intent, behavior during the incident, previous punishments, and the staff member's reasonable judgment may all affect the final punishment.

Severe cheating and exploitation can result in permanent removal

Confirmed cheating, serious exploit abuse, alternate-account evasion, and similarly deliberate attacks on fair gameplay may justify a permanent ban.

Extreme repeated disruption can result in permanent removal

Repeated mass RDM, repeated prop abuse, discriminatory harassment, major spam, or deliberate server advertising may result in permanent exclusion from the community.

Community-wide bans may carry across services

A permanent removal from one major part of the community may be treated as a community-wide expulsion when management determines the behavior shows the player cannot participate constructively.

Use appeals and reports

Players who believe a ban is incorrect or disproportionate should submit a ban appeal. Evidence of another player's serious rulebreaking should be submitted through the player-report system.